In the hands of anything but the AI, the characters lurch and stumble like they're drunk or stoned or something. They're all pre-programmed, with special animations if they're tapped in correctly. Combos in tekken don't come about as a side effect of the engine, waiting to be discovered. pick Yoshimitsu and try (-O -O kick)x5 - perfect) (pick Hwoarang and hammer either kick button, occasionally walking forward. It's even possible to beat the crap out of experienced humans by the same method. It's possible to beat the crap out of the AI by using the same move over and over again. Having to actively block one type of attack, but passively block the other isn't even consistant within the game. Every fighting game since blocking was invented has forced the player to actively block.
The move to block high is to do nothing, but to block low you must pull down. So you have to complete the game 13 times to get them all. It may have 21 characters, but 13 of them are hidden. It may just be that it doesn't compare favourably with arcade games) (The following rampant criticism is based on the PSX version.
How can anybody like this game? Ok, stupid question, lots and lots of people do like this game, the sales figures (not to mention the previous two writeups) say it all.